Few things,
first no one on here and in fact no one around the globe is an 'elite' coder.
While this may be an interesting idea, you have to realise that getting more than one developer into a project is a tricky task, we all have our own styles and our own ways of doing things, which tends to conflict with another developers way of doing things.
Now the idea of a super game, is okay however this market is so much easier to break into than you might think, you just need to drop the whole Gangster farced, and find yourself a under rated and under used genre that has little competition, again that is not as hard as you might think.
Next, you are expecting to use MCCodes for this super game and I am going to tell you now it's highly unlikely it will work, your a lot better off if you begin from scratch that way you can develop the core with the main goal of the game in mind.
Pick the right team, sure a few developers is good, but as you may find most developers on here and other places (no offence intended) have very little skills when it comes to front end development/designing (this is things like Photoshop) where we do have the knowledge in HTML/CSS/JS we have little knowledge on what is suitable for said design and how to tweak it.
Now a solution to this would be to hire a designer to some contract work on an one time basis, take designing the layout of your game for example, this comes with its advantages and it's disadvantages, one being you'll need to keep on rehiring a designer to do tweaks to your look.
Now a better solution would be to get a designer to join your team, now this can be tricky as after all a great designer is hard to find, not to mention a great designer willing to join a team.
Then you'll need something in terms of a content writer as your game surely needs a storyline to not only entise potential members but to keep existing ones there.
Back to developers, while it's manageable to have developers worldwide, it's a much easier task if you have the developers in the same time zone or at least a similar time zone, having for example one developer in Spain and then the other developer in Australia, how are they possibly going to manage to work together while being pretty much the opposite time zones?
Now funding, games can cost a lot of money to get started, everything from hosting and domain fees to advertising costs, and unless your game grows to an extreme amount you may only just manage to cover the hosting fees with donations.
So who is expect to cover these costs, and who is going to manage the finances of this game?
How is this game going to benefit those that spend their free/not free time developing it?
A game is a lot more work than just I have an idea lets build, it can and should take months of planning and frequent meetings with your team is this a task you're willing to take on?
These are just some of the concerns you should be thinking about before developing a game, I highly recommend researching more into the gaming industry before making your decision on whether or not you're going to go through with this idea, and whether it's even plausible to contact developers and designers who may be interested in this project.
Good luck.
Djkanna.